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OWL 360/ 180 Degree Output Pass for Movie Render Queue

You can now render 360 and 180 degree video direct from Unreal Engine Movie Render Queue at ultra high resolutions (+32K)
作者 Off World Live
已更新 22小时前

With the new Off World Live 360 Degree Camera you can render 360 and 180 Degree, stereo and mono outputs of any Unreal Engine cinematic sequence.

  1. You can get incredible quality output from the camera - check out some examples here.
  2. The available output formats are:
    1. Mono Equirectangular (360)
    2. Mono Equirectangular (180)
    3. Stereo Equirectangular (360)
    4. Stereo Equirectangular (180)
    5. Cubemap (360)
    6. DomeMaster (180-360 adjustable)
    7. Stereographic/ Tiny World (360)
    8. Custom Projection Equirectangular (Adjustable horizontal and vertical FOV and ability to include UV Unwrap mask to only render pixels required for your projection).
  3. There is a live-rendering 360 Camera that you can drop into your level for WYSIWYG color-accurate live-rendered previews of your sequences.
  4. There is a custom pass for Movie Render Queue which integrates with all MRQ settings including Lumen and Path-Tracing.
  5. There is an ultra-high-resolution tiling option for +12K rendering.
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