With the new Off World Live 360 Degree Camera you can render 360 and 180 Degree, stereo and mono outputs of any Unreal Engine cinematic sequence.
- You can get incredible quality output from the camera - check out some examples here.
- The available output formats are:
- Mono Equirectangular (360)
- Mono Equirectangular (180)
- Stereo Equirectangular (360)
- Stereo Equirectangular (180)
- Cubemap (360)
- DomeMaster (180-360 adjustable)
- Stereographic/ Tiny World (360)
- Custom Projection Equirectangular (Adjustable horizontal and vertical FOV and ability to include UV Unwrap mask to only render pixels required for your projection).
- There is a live-rendering 360 Camera that you can drop into your level for WYSIWYG color-accurate live-rendered previews of your sequences.
- There is a custom pass for Movie Render Queue which integrates with all MRQ settings including Lumen and Path-Tracing.
- There is an ultra-high-resolution tiling option for +12K rendering.