Our 360 Degree Render Pass extends the various cinematic capabilities of UE Movie Render Queue to 180 and 360 degree mono and stereoscopic content creation.
It offers the following benefits:
- Instant set-up: Our 360 render pass automatically syncs with the 360 camera in your level sequence. No other set-up is required.
- Crazy fast render times: Render in over double the speed of any other 360 camera! +8K frames render in seconds.
- Spectacular visual quality: Get viewport quality renders with full support for Lumen, Nanite, Path-Tracer, Anti-Aliasing, Shadows, Reflections, Refractions, Translucency and Transparency.
- Massively increased resolution: Top GPUs can render +12k easily (12,000x6,000). Even older GPUs can render +8K (8,000x4,000).
- Full integration with professional workflows: Multilayer EXR including stencils, masks, custom buffer, and depth pass for professional VFX pipelines with OCIO and 16/ 32bit color depth.
- Full range of output formats: Mono: Equirectangular and Cubemap, Stereo: Equirectangular 180, Dome: Domemaster and Mono Equirectangular 180
- Huge cost reductions: You can use a single GPU to render jobs normally reserved for render farms (and get the renders much more quickly!)
The formats we support are:
- Equirectangular (mono)
- Equirectangular (VR 180 - stereo)
- Equirectangular 180 (mono)
- Cubemap (mono)
- Domemaster (mono)
Recommended use-cases include:
- Architectural Visualization: Create stunning interior and exterior renders
- Virtual Reality: Create entertainment content for VR headsets
- 360 and 180 Degree Film-Making: Combine Unreal Engine rendering will professional post-production workflows
- Virtual Production: Render ultra-high resolution backplates for shoots
- Domes and Planetaria: Render DomeMaster projections direct from Unreal