With the new Off World Live 360 Degree Camera Movie Render Queue pass you can render 360 and 180 Degree, stereo and mono outputs of any Unreal Engine cinematic sequence:
This currently in closed alpha. For access please contact us
N.B. Please disable the Panoramic Capture Plugin as there is a clash and the OWL render pass will not appear if it is enabled.
- In Project Settings, go to the Plugins section and Off World Live and ensure 'Enable Off World Live Movie Render Queue Pipeline' is set to True:
- Create a Sequence in Unreal Engine and select the Render with Movie Render Queue option:
- In your Config, click 'Setting' and add 'OWL 360 Camera':
- Ensure that you also switch off 'Deferred Rendering' (unless you want to output both 2D and 360 Degree footage:
- In the OWL 360 Camera section, select the format and resolution you would like for your output. You can also inheirit these from a 360 Camera you have in the scene. These will override your Movie Render Queue settings.
- In the Movie Render Queue Settings, select the format you would like to output and other settings (but not resolution) and click Accept:
- Click Render Local or Remote and your project will Render: