OWL Screen Capture

An integration of Windows Screen and Window Capture into Unreal Engine to capture your Monitor or any desktop Window direct as a Render Target

Last updated 3 days ago

Overview

The OWL Screen Capture Actor let's you capture your Monitor or any Desktop Window direct into Unreal Engine as a Render Target.

  • It works with multiple Monitors and Windows.

  • It includes cursor capture.

  • It will only work on the machine that Unreal Editor or your project/ game is installed to.

Performance

  • The OWL Screen Capture uses texture sharing so will have little to no impact on your Unreal Engine frame rate.

  • It is 8bit color only.

  • It will respect the frame rate of your input source but if this is very high or the input source is very high resolution Unreal will start to struggle.

  • You can capture multiple simultaneous inputs but if you run many at the same time Unreal may start to struggle since it has to render them all in your scene.

  • We recommend to use it in combination with the Unreal Media Plate to have exact color replication of your input source and no ghosting/ blurred images.

  • You can set this up automatically through our Media Input Wizard.

Set-Up and Features

  1. Drag-and-drop the OWL Screen Capture Actor into your scene and go to its Details panel:

  2. You can select between Monitor and Window Capture and you need to select or create a Render Target to write the pixels to.

  3. If you select Monitor Capture you will have a list of the Monitors connected to your GPU:

  4. If you select Window Capture you will have a list of the Windows active on your Desktop:

  5. Select Active to switch the capture on

  6. Select Capture Cursor if you want you cursor to show in the capture.

Blueprint Set-Up

Set a Specified Window in your Game

Trouble-Shooting

  • The Screen Capture is generally reliable without many issues.

  • If you have many different Windows on your machine and you close windows while they are being captured you may create โ€˜ghostโ€™ entries in the windows list.