OWL Screen Capture
An integration of Windows Screen and Window Capture into Unreal Engine to capture your Monitor or any desktop Window direct as a Render Target
Last updated 3 days ago
Overview
The OWL Screen Capture Actor let's you capture your Monitor or any Desktop Window direct into Unreal Engine as a Render Target.
It works with multiple Monitors and Windows.
It includes cursor capture.
It will only work on the machine that Unreal Editor or your project/ game is installed to.
Performance
The OWL Screen Capture uses texture sharing so will have little to no impact on your Unreal Engine frame rate.
It is
8bitcolor only.It will respect the frame rate of your input source but if this is very high or the input source is very high resolution Unreal will start to struggle.
You can capture multiple simultaneous inputs but if you run many at the same time Unreal may start to struggle since it has to render them all in your scene.
We recommend to use it in combination with the Unreal Media Plate to have exact color replication of your input source and no ghosting/ blurred images.
You can set this up automatically through our
Media Input Wizard.
Set-Up and Features
Drag-and-drop the
OWL Screen Capture Actorinto your scene and go to itsDetailspanel:
You can select between
MonitorandWindowCaptureand you need to select or create aRender Targetto write the pixels to.
If you select
Monitor Captureyou will have a list of theMonitorsconnected to your GPU:
If you select
Window Captureyou will have a list of theWindowsactive on yourDesktop:
Select
Activeto switch the capture onSelect
Capture Cursorif you want you cursor to show in the capture.
Blueprint Set-Up
Set a Specified Window in your Game
Trouble-Shooting
The
Screen Captureis generally reliable without many issues.If you have many different
Windowson your machine and you close windows while they are being captured you may create โghostโ entries in the windows list.