OWL Spout Receiver Manager

How to live-stream any video feed into Unreal Engine with zero latency/ compression via Spout
Written by OWL
Updated 1 year ago

The Spout Receiver Manager allows you to live-stream any Spout video output to Unreal Engine as a Render Target in-Editor and at-Runtime:

  1. It automatically picks up any active Spout Sender feed and shows you it in a simple drop down:
  2. Just select the Spout input you need from the drop-down and assign it to a Render Target of your choice.
  3. You can manage multiple different video feeds at the same time from any Spout source: 
  4. You can create a material from your Render Target to place your video feed anywhere you need in your scene.
  5. It can be controlled via blueprints so you can have multiple video feeds ready to stream and make them active/ inactive as you need.
Did this answer your question?