OWL Viewport Capture

How to capture you Unreal Viewport to a Render Target for live-streaming via NDI and Spout
Written by OWL
Updated 11 months ago

  1. Go to 'Place Actors' and in the Off World Live panel select 'OWL Viewport Capture' and drag and drop it into your level:
  2. In it's Details panel, go to Off World Live Capture Settings and add a new Render Target by clicking the drop down in Texture Target:
  3. You are now capturing your Viewport to a Render Target:
  4.  You can use this Render Target in you level or you can output using our Spout or NDI Sender Managers and our OBS plugin.
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