OWL Viewport Capture

How to capture you Unreal Viewport to a Render Target for live-streaming via NDI and Spout
Written by OWL
Updated 1 year ago

  1. Go to 'Place Actors' and in the Off World Live panel select 'OWL Viewport Capture' and drag and drop it into your level:
  2. In it's Details panel, go to Off World Live Capture Settings and add a new Render Target by clicking the drop down in Texture Target:
  3. You are now capturing your Viewport to a Render Target:
  4.  You can use this Render Target in you level or you can output using our Spout or NDI Sender Managers and our OBS plugin.
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