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How to create emissive materials and instance materials in Unreal Engine

How to create emissive materials and use material instancing in Unreal Engine
作者 OWL
已更新 1年前

  1. Control the auto exposure of your lighting scene by searching it in project settings.
  2. Rebuild the lighting.
  3. Create a folder for your emissive materials in your unreal engine content folder.
  4. Create a new material.
  5. Add some geometry to apply to your material in the viewport.
  6. Open your emissive material in the material editor.
  7. Make a constant 3 vector and add that to the emissive colour pin in your material.
  8. Add the material to your material and duplicate the object with Alt+move (click and drag)
  9. Create a material instance of your first emissive material.
  10. Rename the new instanced material. 
  11. In the original/master material right click on the constant 3 vector and convert it to a parameter.
  12. Name the parameter.
  13. Go in to the 2nd material instance and use the parameter to change the colour of the 2nd material.
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