- Export your Metahuman Face Mesh from Unreal Engine.
- In Blender Import the Metahuman FBX.
- Find the metahuman base mesh and create a new materiaL.
- Export a face mesh material from Unreal to check the mapping.
- Create the material that uses the same image texture in Blender to check that the UV coordinates are aligned.
- Delete the eyelashes Using the edit mode in Blender, select all of the face mesh using CTRL+L (3:07) to select linked, the n CTRL+I to select inverse, then delete the eyelashes.
- Export your model from Blender.
- Import the same model in to Mixer by changing the Type in the setup tab to custom model and selecting your exported FBX.
- Test the Mapping with a paint mask in the bottom of the Layers tab.