BOWTI 18: Connecting a Metahuman head to an animated body

A guide on constraining an existing body animation to a Metahuman head
Written by OWL
Updated 8 months ago

  1. Pause the Animation in the Details Panel of the Body Component.
  2. Search Physics Constraint under the Add Component Drop-Down and make it a child of your new body Mesh.
  3. Make the Face a child of the Physics Constraint.
  4. Set the Physics Constraint Parent Socket to the Neck of the existing Body Mesh in the dropdown.
  5. Re-enable the animation to test it.
  6. You can check the Skeletal Mesh of the actor you want to be parenting to, this can help you to choose a good socket to parent your physics constraint to.
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