- Create a new material within your chosen content folder.
- In your browser find the textures you have created, one normal map and one image for the colour (see previous BOWTI for creation of these source images).
- Drag your textures in to the unreal content browser, then drag from there in to your new material.
- Hook up the base colour in to the roughness pin in your material.
- Create a Constant 3 Vector to hook up to your material's colour pin.
- Hook up the normal map to the normal pin of the material.
- Add parameters to your material by making an 'add' node on the end of the texture sample nodes.
- Add a Constant 3 Vector or any other constant to the other pin of the add, then put the result in to the material's slot (either roughness, colour or normal map).
- Use this newly created parameter to control the material's parameters.