- Import your selected animation or pose.
- Go in to the blueprint editor for your Metahuman actor.
- Delete the Torso, Legs and Feet from the components panel but leave the skeletal mesh for the Body.
- In the Materials slot for the body select reset to default.
- Find your new body asset in the unreal Content Browser and drag it in to the Metahuman Blueprint as a child of the Body Component.
- Use the Scale options and Snap options to resize the mesh and fit it under your Metahuman head.