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How to Preview your 360/ 180 Degree Renders in Real-Time before Rendering

How to check WYSIWYG 360/ 180 Degree output in real-time before rendering your final content in Unreal Engine
作者 Off World Live
已更新 3月前

You can use the OWL 360 Camera/ Capture Component Render Target to preview your output in real-time before you start your Render:

  1. Select your 360 Camera in Outliner.
  2. In its Details panel select the resolution you would like to preview at. We recommend a lower resolution (720p or 1080p) as it's normally possible to see all details but it's not as performance heavy as 4K:
  3. Then add a Render Target (Texture Target) by selecting the drop down and creating a new one if required:
  4. Ensure that Post-Process Pipeline 'Tonemapping' is selected. 360 Bloom is not currently available in the MRQ integration:
  5. Select the output format you want to test with. You can either select the format you will render with or we recommend selecting Equirectangular if you want to check for seams:
  6. When you open the Render Target you will see your output being rendered in real-time. This will also work as you play your Sequence: 
  7. We recommend to use a Post Process Volume to manage your Post Process effects so that the colors of the Render Target match those of your Movie Render Queue output.
N.B Please either "Clear" your Render Target or tick "Pause Rendering" in the Details panel of the OWL 360 Camera when you are finished with your preview to preserve GPU performance.
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