Overview: Ultra High Resolution (>12K) 360/ 180 Degree Rendering in Unreal Engine

An overview of the Off World Live 360 Degree Render Pass for Unreal Engine Movie Render Queue
Written by Off World Live
Updated 4 weeks ago

Our 360 Degree Render Pass extends the various cinematic capabilities of UE Movie Render Queue to 180 and 360 degree mono and stereoscopic content creation. 

It offers the following benefits:

  1. Instant set-up: Our 360 render pass automatically syncs with the 360 camera in your level sequence. No other set-up is required.
  2. Crazy fast render times: Render in over double the speed of any other 360 camera! +8K frames render in seconds.
  3. Spectacular visual quality: Get viewport quality renders with full support for Lumen, Nanite, Path-Tracer, Anti-Aliasing, Shadows, Reflections, Refractions, Translucency and Transparency.
  4. Massively increased resolution: Top GPUs can render +12k easily (12,000x6,000). Even older GPUs can render +8K (8,000x4,000).
  5. Full integration with professional workflows: Multilayer EXR including stencils, masks, custom buffer, and depth pass for professional VFX pipelines with OCIO and 16/ 32bit color depth.
  6. Full range of output formats: Mono: Equirectangular and Cubemap, Stereo: Equirectangular 180, Dome: Domemaster and Mono Equirectangular 180
  7. Huge cost reductions: You can use a single GPU to render jobs normally reserved for render farms (and get the renders much more quickly!)

The formats we support are:

  1. Equirectangular (mono)
  2. Equirectangular (VR 180 - stereo)
  3. Equirectangular 180 (mono)
  4. Cubemap (mono)
  5. Domemaster (mono)

Recommended use-cases include:

  1. Architectural Visualization: Create stunning interior and exterior renders
  2. Virtual Reality: Create entertainment content for VR headsets
  3. 360 and 180 Degree Film-Making: Combine Unreal Engine rendering will professional post-production workflows
  4. Virtual Production: Render ultra-high resolution backplates for shoots
  5. Domes and Planetaria: Render DomeMaster projections direct from Unreal

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