Overview: Ultra High Resolution (>8K) 360/ 180 Degree Rendering in Unreal Engine

An overview of the Off World Live 360 Degree Render Pass for Unreal Engine Movie Render Queue
Written by Off World Live
Updated 2 days ago

Our 360 Degree Render Pass extends the various cinematic capabilities of UE Movie Render Queue to 180 and 360 degree mono and stereoscopic content creation. 

It offers the following benefits:

  1. Massively increased resolution: 8K (8192x4096) should be possible for most GPUs, top GPUs can render much higher.

  2. Crazy fast render times: +8K frames will render in seconds.

  3. Huge cost reductions: You can use a single GPU to render jobs normally reserved for render farms (and get the renders much more quickly!)

  4. Full integration with professional workflows: Path-tracing, stencil buffers, pp materials, OCIO, .exr, 16 and 32bit color depth.

  5. Instant set-up: Just select the OWL 360 option in Movie Render Queue and instantly render!

The formats we support are:

  1. Equirectangular (mono)
  2. Equirectangular (VR 180 - stereo)
  3. Equirectangular 180 (mono)
  4. Cubemap (mono)
  5. Domemaster (mono)

Recommended use-cases include:

  1. Architectural Visualization: Create stunning interior and exterior renders
  2. Virtual Reality: Create entertainment content for VR headsets
  3. 360 and 180 Degree Film-Making: Combine Unreal Engine rendering will professional post-production workflows
  4. Virtual Production: Render ultra-high resolution backplates for shoots
  5. Domes and Planetaria: Render DomeMaster projections direct from Unreal

Did this answer your question?