Make sure your Project has a C++ class: the Movie Render Queue subsystem nodes only exist in C++ builds - they won’t appear in blueprints without it.
- Once you have a set up a 360 Render in Unreal Engine you can trigger the render from inside packages projects/ games.
- You can copy-and-paste the blueprint from below (click 'Fullscreen' in the top left hand corner) into your Level Blueprint:
- The trigger below is a key press but this can be anything you want to select.
- The HUD Widget is the 360 HUD you set up here in steps 9-11.
- The 'Allocate Job' node is where you select the Sequence you would like to Render (this can be hard-coded or you can create an option to choose).
- The 'Set Configuration' node is where you select the Saved Settings you have made in Movie Render Queue (step 19-21 here plus any additional settings).