With the Spout Sender Manager you can live-stream the Render Target of an Unreal Virtual Camera direct to Spout/ OBS Studio:
- Setup a 'Virtual Camera Actor' in your level following the instructions here.
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Select the 'Virtual Camera Actor' in 'World Outliner', go to its 'Details' panel and select the 'SceneCaptureComponent':
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Go to the 'Scene Capture' section and create a new Render Target.
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Ensure that the Capture Every Frame tickbox is selected (otherwise the video feed will not update as you control the camera with your external device via LiveLink).
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You can now select this Render Target in your Spout Sender Manager:
- You are now streaming the Virtual Camera Actor direct to Spout/ OBS Studio!