How to Capture your Unreal Viewport direct to a Render Target

You can capture your Unreal Viewport to a Render Target both in-editor and at-Runtime using the OWL Viewport Capture Actor
Written by OWL
Updated 1 year ago

  1. Ensure that the OWL Live-Streaming Toolkit plugin is enabled in your Plugins Folder:
  2. Go to 'Place Actors' panel and drag and drop the OWL Viewport Capture into your scene:
  3. Select the Viewport Capture Actor in your 'World Outliner' and in its 'Details' panel, select the Render Target you want to capture to (or create a new Render Target):
  4. If you want to include any HUD/ UI Widgets that are cast to your Viewport in your project/ game then click the 'Capture Widgets' tickbox (these will only show in Runtime/ Packaged projects):
  5. You can now select your Render Target for a Material or in our NDI, SPOUT, Media Output or Virtual Webcam Actors for live-streaming or recording from Unreal!
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