How to Add Post-Process Passes to 360 Degree Renders in Unreal Engine

How to output Post-Process passes with your 360 Degree Renders in Unreal Engine for professional color-grading
Written by Off World Live
Updated 3 months ago
With our integrated EXR output you can add Post Process Materials as layers within a single EXR file of your Unreal 360 Degree render.
This makes it possible to do advanced compositing in Post Production software like Davinci, After Effects, Natron or Nuke. 
  1. In your Movie Render Queue Settings add an EXR Sequence, select a Compression Type and make sure Multilayer is ticked:
  2. In the OWL 360 Movie Render Section, scroll down to Deferred Renderer Data: Additional Post Process Materials:
     
  3. Use the Checkbox for ‘Enabled’ above each Post Process Material in the Array to Add them to the list of layers to be packed in to the EXR. The Defaults in this list are World Depth and Motion vectors:
  4. You can also add the following options as Post Process Material outputs: 
  5. To do so, add another Index array by clicking the + button to the right of 'Additional Post Process Materials' and then in the Material section, search for the name you need in the 'Browse' box:
  6. You can now render your output as normal.
  7. In an EXR viewer such as DJV you can now navigate to File>Layers to preview these Post Process Materials as part of the EXR you have exported:
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