Comparison: OWL 360 Rendering vs Unreal Panoramic Capture

See visual examples of the OWL 360 Rendering Pass vs the Unreal Panoramic capture to compare rendering speed and visual quality
Written by Off World Live
Updated 3 months ago
All examples are rendered in 8K cubemap format (7,680x4,320) with 8 spatial samples on a 4090 GPU with identical project settings.
The titles show the render time for each of the images for both the OWL Cam and the Unreal panoramic. 
Images are presented without comments so users can make their own conclusions.

Underwater: OWL (left) vs. Unreal Pano (right)

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Interior: OWL (left) vs. Unreal Pano (right)

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Cave: OWL (left) vs. Unreal Pano (right)

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Landscape: OWL (left) vs. Unreal Pano (right)

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City: OWL (left) vs. Unreal Pano (right)

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