All examples are rendered in 8K cubemap format (7,680x4,320) with 8 spatial samples on a 4090 GPU with identical project settings.
The titles show the render time for each of the images for both the OWL Cam and the Unreal panoramic.
Images are presented without comments so users can make their own conclusions.
Underwater: OWL (left) vs. Unreal Pano (right)
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Interior: OWL (left) vs. Unreal Pano (right)
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Cave: OWL (left) vs. Unreal Pano (right)
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Landscape: OWL (left) vs. Unreal Pano (right)
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City: OWL (left) vs. Unreal Pano (right)
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