How to install an Application License to your Game/ App/ Project

How to install an Application license of the Unreal Engine Live-Streaming Toolkit to your game/ app/ project
Written by OWL
Updated 1 month ago
The Application license lets you package the Toolkit into any game/ app/ project and lets third parties use that project without having a login or a license on their machine.
N.B. If you have a Metered License as part of your Application License, your users will also be able to live-stream direct from your Application.
  1. Open the Project folder of the project you would like to package and in the Config folder go to DefaultGame.ini and open it in your Text Editor:
  2. Underneath the existing text in the Text Editor file paste in the following and press save:
    1. [/Script/OffWorldLive]
    2. Your file should look something like this:
  3. In you purchase email or your Account page you will have a license code for your Application License:
  4. Open your Project and right-click in the Content Drawer to create a new Blueprint Class:
  5. In the list of available Parent classes type in and select 'Game Instance':
  6. Rename your Blueprint something like 'Application License':
  7. Double-click to open the Blueprint and then copy-paste the Blueprint below inside (you can copy it direct from below):
  8. In the Application API Code box, insert the code from your email or Account page:  
  9. Press Compile in the top left hand corner to see the green tick show:
  10. Go to Project Settings and search for Game Instance and in your Game Instance Class ensure that your Game Instance blueprint is selected:
  11. Now you can package your project and the Toolkit will work automatically for any of your 3rd party users!
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